The Disney and Square-Enix collaboration game franchise Kingdom Hearts has both enchanted and confused its fans and players with its sprawling world-building – or worlds-building, considering its universe composed of various settings from the many Disney works, plus original realms with elements from Square’s own stable of videogames. It’s really complicated.
Kingdom Hearts II is the third game in this series released in 2005, three years after the original and one after its direct sequel, the Game Boy Advance title Chain of Memories. This game has several new Worlds for Sora and his friends to explore, aside from a returning few.
Now we’ll list down the new gameplay areas of Kingdom Hearts II that Sora, Donald and Goofy explore as they try to confront the machinations of Organization XIII and find their lost friends. We’ll also include the returning World areas.
The Land of Dragons – based on Mulan (1998)
Beast’s Castle – based on Beauty and the Best (1991)
Timeless River – based on classic Disney-Iwerks animation such as Steamboat Willie (1928)
Port Royal – based on live-action film Pirates of the Caribbean: The Curse of the Black Pearl (2003)
Pride Lands – based on The Lion King (1994)
Space Paranoids – based on live-action sci-fi movie Tron (1982), accessible through the computers of Hollow Bastion
The World that Never Was – original World, headquarters of Organization XIII
Keyblade Graveyard – original World, added in the Kingdom Hearts II Final Mix version
Twilight Town – returning from Kingdom Hearts: Chain of Memories, an original area resembling a town with a permanently stuck setting sun
Castle Oblivion – also from Chain of Memories
Hollow Bastion – now expanded to its former form, Radiant Garden
Disney Castle – now fully accessible rather than its dummied-out storyline-only appearance in the first game
Olympus Coliseum – from Hercules (1997), now expanded with Hades’ Underworld
100 Acre Wood
Halloween Town – from The Nightmare Before Christmas (1993), now expanded with Christmas Town area
Dark Meridian – the World of Darkness from the first Kingdom Hearts game
Before it closed its doors in 2012, British videogame developer Eurocom also got to contribute some neat videogame titles to the Disney electronic gaming library. As is the case with their collaborator Virgin Interactive, their Disney videogames were for the most part adaptations of several installments in the Animated Canon.
Here’s a list of the Disney games that Eurocom developed:
Disney’ The Jungle Book (1994 for NES, SNES, Game Boy, Sega Genesis) – co-developed with Virgin Interactive
Donald Duck: Maui Mallard in Cold Shadow (1996 for SNES)
Disney’s Hercules (1997 for PlayStation and PC)
Disney’s Tarzan (1999 for PlayStation, N64, PC)
Atlantis: The Lost Empire (2001 for PlayStation and Game Boy Color)
G-Force (2009 for PlayStation 3, PlayStation 2, Xbox 360, Wii, PC)
Disney Universe (2011 for PlayStation 3, Xbox 360, Wii U, PC)
Before it was acquired and rebranded in 2003, Virgin Interactive Entertainment, the Virgin Group’s own videogame development and publishing arm, has had a fruitful business history that made it a vanguard of the revolution that brought games from the arcade to home consoles.
It also had a great partnership with Disney, creating game titles based on some entries of the latter’s Animated Canon. This was due to the VIE office’s original location in Hollywood’s “30-mile zone” that helped it gain licenses to produce videogame adaptations of movies from that time.
Here’s a short list of Disney animation-based videogame adaptations developed in partnership with Virgin Interactive.
Aladdin (1993) primarily for Sega Genesis, different from the SNES version developed by Capcom
The Lion King (1994) for SNES and Genesis
The Jungle Book (1994) for SNES and Genesis
Pinocchio (1996) for SNES, Game Boy and Sega Genesis
Capcom and Square-Enix haven’t been the only Japanese videogame developers to have given the world some awesome game titles featuring Walt Disney characters. Sega too has had its time in the sun making digital adventures for Mickey Mouse and Donald Duck, particularly making the Illusion series for their videogame systems.
Here then is a list of titles in Sega’s Illusion game titles starring the classic Disney characters. Note that Illusion is the English-language title, after the first game in the franchise called Castle of Illusion; in Japan the series is called I Love Mickey Mouse.
Sega’s Disney Illusion Series
Castle of Illusion Starring Mickey Mouse (1990 Sega Genesis, 1991 Sega Game Gear and Master System)
Land of Illusion Starring Mickey Mouse (JP: Mickey Mouse no Mahō no Crystal; 1992 Sega Master System, 1993 Sega Game Gear)
World of Illusion Starring Mickey Mouse and Donald Duck (JP: I Love Mickey & Donald – Fushigi na Magic Box; 1992 Sega Genesis)
Legend of Illusion Starring Mickey Mouse (JP: Mickey Mouse – Densetsu no Oukoku; 1995 Sega Game Gear)
The Disney Collection: Castle of Illusion & Quackshot (1996 Sega Mega Drive; 2-in-1 game cartridge released in Europe)
Sega Ages: I Love Mickey Mouse (1998 Sega Saturn; later compilation of Castle of Illusion and Quackshot released only in Japan)
Castle of Illusion Starring Mickey Mouse (2013 PSN, Xbox Live Arcade and PC; Sega remake of original 1990 game)
Other Sega-Made Disney Games
Quackshot Starring Donald Duck (JP: I Love Donald Duck – Georgia-Ou no Hihou; 1991 Sega Genesis)
The Lucky Dime Caper Starring Donald Duck (JP: Donald no Lucky Dime; 1991 Sega Master System and Game Gear)
Deep Duck Trouble Starring Donald Duck (JP: Donald Duck no 4-tsu no Hihou; 1993 Sega Master System and Game Gear)
Disney Interactive went on to make a game-wide tribute to Sega’s Castle of Illusion by revisiting the setting in 2012’s Epic Mickey: Power of Illusion on the Nintendo 3DS.
One, not so long ago, nobody could fathom that a crossover of Disney’s various animated characters and settings could be blended together with the franchises of Japanese game developer Square (now Square-Enix) in a serious crossover title. Any reservations faded in 2002 with the release of the first Kingdom Hearts.
The concept of traversing through various worlds based on Disney and Square works in a videogame was a major hit, enough to spawn a sprawling franchise of its own. Let’s start from the very beginning and list down the places visited by the player in the original Kingdom Hearts title.
Four locations are original creations of Square; the other ten are based on works of Disney.
Destiny Islands – home of original main characters Sora, Riku and Kairi; destroyed at the beginning of the game and swallowed into the End of the World; restored (partly) at the end of the first game
Traverse Town – the game’s “hub location”, made of fragments of destroyed worlds; from here, Sora and his companions travel to the other worlds
Hollow Bastion – a massive castle that is all that remains of the Radiant Garden world; former home of Ansem the Wise and used as a base by Maleficent for a time
End of the World – realm created by the destruction wrought by the Heartless, where the Destiny Islands were sent to; final boss area of the first game
100 Acre Wood – setting of Winnie the Pooh
Agrabah – setting of Aladdin
Atlantica – setting of The Little Mermaid
Deep Jungle – setting of Tarzan
Disney Castle – original world based on Walt Disney’s animated shorts; home of King Mickey, Queen Minnie, Donald and Goofy, among numerous other classic Disney characters; traversable in the beta but not in the finished game, only seen in cut-scenes
Halloween Town – setting of The Nightmare Before Christmas
The Ducktales videogame from Capcom in 1989 is often held to be one of the greatest (if not the greatest) videogame adaptation of a Disney property in the history of electronic entertainment. What could be more exciting than controlling Scrooge McDuck as he travels around the world to hunt for treasure and collect various gems to add into his money bin?
Here then is a list of the various areas that Scrooge explores during the course of the Ducktales videogame on the Nintendo Entertainment System. Also included are two additional areas from the title’s 2013 HD remake Ducktales Remastered, made available on on all contemporary major platforms of the time including mobile.
Transylvania – domain of Magica de Spell; also doubled as the final boss area of the original NES game with Dracula Duck
King Solomon’s Mines – domain of the King of the Terra Firmians (expanded as the pathway to the Terra Firmian underworld in Remastered)
The Moon – visited by the aliens of planet Kronk; arguably home to the most memorable background music of the game in both versions
The Money Bin – first mandatory area in Remastered; serves as tutorial level
Mount Vesuvius – new final boss area in Remastered; Dracula Duck is fought here, with an extended post-battle race segment
The original game had a sequel with new areas for Scrooge to go through, though it was never remade. Ducktales 2 (NES and Gameboy) however was included in The Disney Afternoon Collection compilation of Capcom’s Disney game titles, released in 2017.
Bermuda Triangle – like with the original game, this area was recycled as a final boss area with Scrooge’s rival Flintheart Glomgold…or is it?
One look at the Disney library of original films and TV series would tell anybody that they’ve got loads and loads of characters that they can use in future projects. Well here’s one such project now, and it takes a page from one of Disney’s more recent subsidiaries, Marvel Entertainment.
Disney has just announced a new mobile game app that gathers together some of its stable of very beloved and popular characters into a turn-based role-playing game called Disney Heroes: Battle Mode. Veterans of social media games might recognize the gameplay in the video with a defunct Marvel online game.
As seen in the trailer, Disney heroes; Battle Mode assembles characters such as The Incredibles, Woody and Buzz from Toy Story, Wreck-It Ralph, and Judy and Nick from Zootopia, to form parties that will take on bad guys from their respective source media, much like Marvel: Avengers Alliance on Facebook.
Disney VP – Games Lisa Anderson describes the game as an original universe where Disney-Pixar characters exist together, adding, “[Game developer] PerBlue has done a great job of bringing our characters to life in authentically Disney ways, and players will be surprised and delighted as they mix and match hero team-ups.”
For the moment, Perblue has confirmed an initial playable cast of over 30 characters from various Disney-Pixar franchises, organized into adventuring parties that level up and evolve in powers and abilities as they are sent into missions and PVP battles. Other properties offered include Pirates of the Caribbean and more.
No release date has yet been given for Disney Heroes: Battle Mode, but pre-registration has already begun, and the mobile game will arrive later this year for Android and iOS. In a way, this comes off as a spiritual successor to Playdom’s Marvel Avengers Alliance, which is a good thing.
Mainly remembered as the videogame developer-publisher that conceived the iconic Street Fighter fighting game series (among many other franchises), Japanese company Capcom also happens to be close to the heart of videogame-fiend Disney fans. The reason: several console games they made in the 80s-90s of cartoons series from Disney Afternoon.
All videogames in question were for the Nintendo Entertainment System (or the Nintendo Famicom back in Japan), and were platform adventures featuring some awesome graphical detail, responsive and entertaining gameplay controls, and some sweet 8-bit soundtracks. Gamers growing up in that time were blessed to have played these digital gems.
Anyway, let’s list the videogame adaptations of Disney Afternoon cartoons made by Capcom decades ago:
Chip ‘n Dale Rescue Rangers (1990)
Darkwing Duck (1992)
Ducktales 2 (1993)
Chip ‘n Dale Rescue Rangers 2 (1994)
The first Ducktales game was remade by WayForward Technologies and published by Capcom and Disney Interactive as Ducktales: Remastered in 2013 for multiple platforms (PS3, Xbox 360, Wii U, Microsoft Windows/Windows Phone, iOS, and Android).
On 2017, Capcom again published a current-console compilation of these old games by Digital Eclipse, The Disney Afternoon Collection, with added features like “Time Attack” and “Boss Rush” modes, an online leaderboard, and finally a “Rewind” mechanism to correct gameplay mistakes without losing in-game health or lives.
Disney XD has been ruling children’s cable programming ever since 2017, with some incredibly awesome series like Frozen: The Series and the long-awaited revival of the iconic 1980s show Ducktales. But The House of Mouse has only just begun in redefining what future programs can be seen in Disney XD.
This recent development’s going to knock some socks off. Disney XD is soon showing E-Sport competitions, courtesy of the household name for sports videogames, Electronic Arts. EA has inked an exclusive broadcast contract with Disney XD and ESPN to show coverage of the EA Sports Madden NFL 18 Championship Series.
In a prepared statement, EA senior VP and Competitive Gaming Division GM Todd Sitrin said their collaboration with ESPN and Disney XD will help bring top-notch E-Sports coverage of this competition in the hit videogame installment Madden NFL 18 to fans of sports gaming and EA all over the world.
Two E-Sports events will be covered through this agreement with ESPN and Disney XD. One is the The “Madden NFL 18″ Club Championship tournament, which began last week during Pro Bowl, January 26. The other is the Madden NFL Ultimate League, starting February 2 until April 28, the NFL Draft.
EA’s Madden NFL 18 has spent about the last 12 months comfortably sitting in Top 10 Best-Selling Videogame lists, a powerful indicator of its franchise staying power since the first Madden came out back in 1988. The latest installment is hailed as the most realistic NFL videogame yet, thanks to assistance from the real-world league.
Time will tell if this deal will lead to more E-Sporting events finding a ready coverage broadcaster in Disney XD. It’d make for a nice change of pace from the hit series such sporting coverage would air alongside of.
When it comes to branded videogames, Disney tends to be hit or miss. Fans can probably still remember early in 2017 when the House of Mouse shut down their in-house game development team Avalanche. They were of course the makers of Disney Infinity, which was very popular with gamers everywhere.
With the House of Mouse having shut down in-house game development for a time, they’re instead making partnerships with third-party developers to bring out new titles for the Disney gamer-base. They’re also going to make new inroads into the mobile gaming market, and are thus collaborating with mobile-app development outfits.
One of these new game-development partners with the house of mouse is PerBlue, a company that has produced some casual game apps. This collaboration was announced Tuesday by Disney gaming division executive Kyle Laughlin, while he was making a keynote speech at the Casual Connect game-con held in Disneyland, Anaheim.
On the side of PerBlue, based in Madison, Wisconsin, the company’s chief operations officer Forrest Woolworth sent an email publicizing the Disney partnership, but begged off on revealing what sort of game app they were developing for the House of Mouse. Woolworth wrote that PerBlue is excited about the project.
A look at PerBlue’s 10-year game portfolio would have it that their forte is making RPG-style fantasy titles that involve leveling up a party of heroes in a series of battles. Prominent games include Portal Quest on Android, and DragonSoul which they sold to a Japanese firm back in 2016.
PerBlue joins other mobile-app developers in the new Disney game development initiative such as GameLoft, Glu and Ludia. In terms of major brand collaborators, there’s Electronic Arts which has an exclusive deal for making Star Wars videogames, and Japanese giant Square-Enix which develops the Kingdom Hearts series featuring Disney characters.